Thulayne

Background
Thulayne was raised in blood and battle. An orphaned child he spent much of his childhood alone in the wilds of Rashemi. He always carried the necklace of the great bear, his father's, with him after the loss of his parents. He survived many years learning to hunt and kill until he was finally rediscovered by the Tribe of the Great Bear. He was formally trained in their ways and they say that even the mention of his name on the battlefield could force an army to retreat. As the years carried on Thulayne became starved for a challenge. He began challenging the men who trained under him and when they refused he would capture them and force them to battle for their lives, or the lives of their families. When he ran out of pupils he challenged his mentor, Dire Bear Halek(Dire Bear is a rank similar to General) who captured Thulayne to bring him to justice. Thulayne did not fear his consequences and openly confessed to the murders. Two days before his execution his life is bargained for by the Order of the Standing Star. Thulayne would be killed a few days later in the Goblin Throne Room.

Personality
Thulayne is almost perpetually angry. He is civil but has a hair trigger and will fight anyone or anything regardless of odds. He is reckless in battle and should his allies get in his way, he has no problem giving them reminder to keep away. He is destructive even when not in battle. His training consists of a survival of the fittest method with tactical destructive techniques. When Thulayne is not fighting, he is drinking and then fighting.

Appearance
Unlike most other Rashemi, Thulayne is huge due to old family ties with a clan much farther north that used to breed with giants.

Statistics
Thulayne, male human Brb4/Ftr4/FzB: CR 10; HD 6d12+4d10+; hp ; Init + (+ Dex); Spd 0ft.; AC  (+ Dex, + Fullplate); Atk +9 melee (1d10+5/19-20x2, MW Longsword); or +6 ranged (1d4+3/19-20/x2, dagger); AL LE; SV Fort +7, Ref +3, Will +2; Str 17, Dex 15, Con164, Int 13, Wis 8, Cha 11. Skills and Feats(ACP -8):  Climb +8, Diplomacy +2, Hide +2, Intimidate +5, Jump +8, Listen -1, Move Silently +2, Ride +2, Search +1, Sense Motive +1, Spot -1, Swim +5 Tumble +4; Cleave, Exotic Weapon Proficiency(Dwarven Waraxe), Power Attack,  ;Possessions:

Unique Equipment